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(+1)

Sorry to see that you ran into that last minute bug :(

I played through pretending that the guards would chase and I should turn off cameras before going into them and I can definitely see a lot of the cool stuff you intended. 

Like leading the guards in the second level on a chase to get your hec and hiding in the garbage can to drop aggro.  The hacking puzzles are definitely interesting too, I could definitely see that getting really tense, quickly daisy chaining a FALSE statement over to a lock while getting chased for example.

I like the art style too, it reminds me of something I can't quite put my finger on.  I got as far as the third stage, I couldn't get the door on the far left to open, didn't seem like it would come up on my hec.  

(+1)

Thank you for your comment. The last minute bug really messed with the mechanics and stuff that worked the whole week wouldn't work all of a sudden. 

Try walking away and back to the door, when it is set to false. Sometimes you have to walk outside and back inside of the trigger radius in order for it to recognize the false setting. 

Did you understand right away what you needed to do in order to progress? 

Yeah, I'd generally say that I understood my next steps reasonably well!  The hacking felt pretty intuitive and the maps are contained enough that I never felt lost.