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Hey, thanks for letting us know that you can do gamepad for move (they are activating axis so should indeed work). The turning does require mouse, as I implemented raycast.

Cancel (back) is indeed going to main menu. These things will be changed in the future.

We didn't implement gamepad (aka new input system) yet, two weeks was too short to also focus on that ;) 

The shooting through walls has to do with the buildup of the level. The actual build would have solid constructs :D. But in 0.4 I will make sure that all walls block the bullet (meaning you can use ricochet bullets.

What is joystick mode then supposed to be that you can activate in the settings?

By gamepad I am referring to my PS3 controller, btw.

If you want to separate movement from the direction the player is pointing at (like you can retreat walking backwards while still firing at the enemies) this could be done by one analog stick for movement and the other one for direction. Firing would be best than on one of the shoulder buttons so one can keep moving with both thumbs...

I don't think the new InputSystem would be required for doing that, at all...