Very interesting take on the theme. Love the good movement...though it would be nice perhaps that the ship slowed down (Yeah I know space doesn't cause slowdown :D) a bit after shots...It does get frantic, but when you figure out you can use meteors to hold you in place, it gets better :D UI does feel a bit flunky at points, but that to me is not really part of gameplay.
QuantM-Labs
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Hi sincere gratitude that you tried the game. I know that there was quite a bit lacking from the game (ingame instructions was the least, good camera working was even more). This will be adressed in the next version. The towers are basically locations that should not get you stuck (but I did manage to do that myself as well) but rather places that knights will attack you (but it will give you profit to beat them). I am sure a one week jam would have done plenty for many games though :D I will definitely release the game in a more polished and complete manner (with around 5 to 6 levels, with different difficulty and the last 2 being massive as I had initially envisioned (with the mechanics I had on Friday, check my Postmortem for the reasoning). I am sorry though that your experience wasn't wat you expected, nor what I hoped it would be for most players. All feedback will go into the backlog and be processed into the game if possible.
There really are some awesome games in this jam...there are the simple ones where they use the same setup as many, but often with an interesting quirk.
I think my game is a bit different, though I found two other games that aimed at using the same mechanism...
Want to try and be the first to finish the first 3 level? After the update next week it will be easier, but the last puzzle is a hair pulling one...even when I know exactly how and where to click.
Thanks for playing. The camera is one of the most annoying things (besides the colliders that I had to rework). Next update I will put raycast instead of mousedown and also disable the collider on the tile you are standing on (though in at least one situation it is almost required to turn the tile you stand on,)
By all means. What perspective on Rotation is here? Platform going up. :D Now I can actually see the world before falling, the lunge works, but that 'rotation' would be the only part in it...I understand the subtlety you might have wanted to put in the requirement of rotating the sprite so it makes it to the next platform, but I still find that a very ....minimum :D (Hey, not saying my game is any better though. Your controls and camera are more solid by far).
I think your game is pained by the same issues I have: Not enough time to test. The menu looks nice, but besides start there isn't anything working. This means you have to jump in without knowing which buttons to press. Ah, due to the square size of the web version, I didn't see the explanation. It is there...that helps :D
Played the game, only didn't make it before the end of voting time. It is a great game. Simple albeit working. Especially the coal coming down and there is the chance it gets turned into gold. Shooting doesn't seem to do much on Midases. Also you show in the image you can fire diagonal...which you can't :( . Not a biggy, overal response is Atari like :D