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I don't think this is my style of game. The tank controls were a little strange to get used to and the rooms were a little too mazelike, in that it was hard to keep a mental map. That's the point of a maze - I get that - but I'd hope there's room for design in a full release to help the player navigate more easily. 

Congrats on busting this out in two weeks! There seems to be a good amount here and it looks really nice and fleshed out. I imagine that's a lot tougher in a 3rd person 3d game. The music was just unnerving enough to make me not want to play a second time to try to finish lol. Not my kind of game :)

Good job and well done!

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Thank you appreciate the feedback! As I was primarily building the aesthetics and maze around dementia and memory loss I’m glad you were so lost ;)

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Evil! You certainly accomplished your goal then lol

To ease the difficulty we created an easy mode, so people can get to the end and get a high score and have a good look at all levels.

In normal mode there is only one exit on each level.
In easy mode all exits are available (up to 3 per level).
It does mean you get a * by your highscore  but you get to have a look around.

I was trying to decide whether to do a minimap showing the exits or enable all exits for the easy mode and went with multiple exits.
Maybe I'll add a minimap also to easy mode.

I'm sorry its not your style of game but appreciate the feedback.