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Thanks! I put a lot of focus on progression, because in one moment I realized that I put so many different elements that it's just too overwhelming for the first level. So I ask myself, how can I take a player for a journey and slowly show him all the mechanics etc. There is still a lot to improve (I would like that player knows exactly what Blobs do what, and the same with Smunchies) and in full game it will be much more separated. Look for a great wideo from GMTK about tutorials - GMTK - Can We Make Better Tutorials for Complex Games?