Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

the flashlight was always on... I guess it's a bug right? or did u mean to do this? because pressing Q only made the light brighter and I wasn't in danger of draining my energy for the flashlight  therefore batteries was kind of useless.  also I ccould turn on the lights from the other side of the walls.

But despite of these I loved your game. it reminded me of a game I used to play when I was a child. where you were playing as a bird and were to save these little cute yellow birds and lead them to safety. it was the best. 

although your game was a lot spookier. that red robot scared the hell out of me lol.

this is definitely on my favorite list. and I'm gonna come back to this later. 

well done and great work.

Hi Pouyan Shekari-Kiani,

We decided to keep the light always on because we have a "cone of visibility" that spawns all the props and it would look weird without the light, pressing Q makes the cone of light bigger to reach further away and it drains energy overtime, but we couldn't update the game instructions in time.

Thanks for the feedback about the lights, we absolutely need to change colliders!!

If you want you can try the game again with a lot of bugfixes :)