Playing this game made me think about how many different style Sokpop has dabbled in... sometimes I forget whole chunks of their ludography, haha. So noting that, I love that you decided to do this as a kind of mash-up. It was a good riff on existing Sokpop themes, and I think the end game is richer because of it.
Some general comments:
- I beat the game, but a large part of my success was that the enemy forces abandoned their castle at the end! I was able to swoop in and attack. I kind of liked that I got to sneak in, but it did feel a little like I cheated.
- I really liked the combination of height and troop size as a way of resolving battles. When you combine the varied terrain and the choice between growing your army at a village and moving them out to attack, it offered some genuinely interesting decisions that kept gameplay fun.
- The art style solid. The 2D and 3D elements working in tandem felt very on-model for Sokpop, and I liked how it all came together. If I have one criticism on that point, it's that I wasn't sure what the lighter / darker green areas were trying to convey. Were they just for variation? Or was there data being displayed?
Thanks for submitting! Fun to play, cool little game.