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(+1)

Super clever game! I had to give up in the tall room with the high up exits. I found I think 3 different exits but I couldn't work out where to go from there. Really slick seemless changing of the environment as you move about.

(+1)

Oh, and I guess the flat colouring was probably to help with hiding the clever tricks used to change the level around, but it sometimes made it a bit challenging to see where walls and entrances were :)

It's true. I have played around with that mechanic a lot. Theoretically any pattern with 4 way symmetry would work, but I think the actual issue has more to do with lighting than material, and that may be more of a challenge.

Although now that I think about it, maybe not. I actually just need to figure out how far the light travels...

Thanks for your feedback!