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Thanks, yes I need to spend more time on the player controller and animation.
I got to the point where I didn't want to risk breaking it altogether so I stopped tweaking it, but it is an unfinished challenge.
I also want to play with adding more mass to the rigidbody and increasing the forces to give it a better feel and remove that floatiness.
My first attempt to use Unity's new input controller.

Thanks for confirming this opinion.