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(+3)

Great visuals and atmosphere. I was able to figure out what to do and navigate around quickly. I agree with the feedback in the other comments. One tiny thing to improve is to get the character head mesh onto a layer that casts shadows but doesn't render in the camera so the character doesn't have a headless shadow.

(+1)

Glad you liked the environment. That's a very good idea to solve the head shadow issue, thanks :)