Very good concept! Kinda frogger Souls-like, with some procedural, that include a time mechanic in a clever way! I completed all the level, but I had to really try and develop some technique to achieve it! Also like the pixel art. Nice game, congratz!
Jonatlas
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Thank you for your comment and you are absolutely right! The previous logo wasn't honouring the quality of the game. Today I worked on Blender and tried to make one that is more representative. I hope I made something that will be a bit more catchy for the eyes :D
Anyway, thanks again, that was a pertinent feedback! Glad you liked the Island :)
Hi, thanks for your detailed comment, I'm glad you enjoyed it :)
I was afraid that the game would be too short, but I realize that the puzzle and the fact that we get lost easily does increase the game duration. Thank you for your feedbacks, I take note of it, as we are already working on making the game a bit more intuitive to navigate for post jam, eg, compass, better map, etc.
Its actually funny you mention a visual cue about the altar, as I unintentionally modelled one. There's 3 arches on the altar, one for each stone we gotta bring. Maybe just adding an adittional cue in those arches would do the trick :) Anyway, it was very fun to do, we learned so much developping it, and the reception was amazing, its very motivating to keep going on and making this game better and better!
I am the prop and character artist, so I made the boat, torches, altar, rustic tents, the pirate w the pistol, the parchments and the throne. The rest was free assets from epic. Some of the sounds were made by a sound artist, Lekrias and Dada, the environment was built by Mat, programming was done by Dregon and Mat. And few other contributors. :)
Myself I'm still very beginner, but working my way to be professional.
First time I tried, I had trouble with controls, I got lost on the map, unable to play. But I did not give up. because I'm a fan of subnautica, I wanted to try this. So this time I took my controller. That improved the experience immedietely. The game is beautiful, challenging and those big fish and the sound they make actually scare me haha. Good job!
It was quite a nice platformer to play :) The dialog that pause didn't bother me too much, I appreciated to have time to follow the story. Also they werent timed in a way that it made me fall or anything.
Good job, it would be nice to see more of this game, my fav part was slaying that monster. Missed like 5 shots before I got it, it delivered a good fight :P