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Nice idea.
Unfortunate that you didn't have time to do more...
However it was hard for me to understand the rules at first, as the first level completed without me doing anything (and understanding anything :/)

Maybe giving time at the start of the level to look at the map could be nice.

Yeah, the first level was my test level so it was pretty bare bones.   Towards the end I started playing around with character speed to maybe give more time, but realized that had the side effect of having the player wait around for the level to complete after they've solved the puzzle.  I agree, pausing the level at the start (or just allowing pause/unpause character movement whenever) would have probably been the way to go here.

Thanks for your review!