I've actually never worked for a gigantic company, though I have had to go through some institutionally-mandated fun in the past.
I agree 100% on your criticisms. In fact, I realized the same thing during my first full runthrough of the game. Unfortunately that was on day 6 or 7 of the jam, so I released what I had anyway with only minor tweaks. I'm not sure if I'm going to do a full postmortem on this one, so I'll summarize briefly my thoughts on it here. Originally it was just going to be cybersecurity/online safety training, but when the "one button" modifier was announced that made me think of emergency stop buttons and gave me some new ideas, so it was expanded to a bigger experience with 4-5 areas. At that point the plan was to only do the stuff I had good ideas for, and just leave the rest as missing content. But then I realized the more was missing the less real it looked, and the focus became "add more content" instead of "add good content". I think that was my greatest mistake; some of the content here is just filler, and at some point the parody of a boring corporate pseudo-game becomes a boring corporate pseudo-game.
I'm not sure why ITALauncher would get flagged; it's a .NET Framework executable with about 8 lines of code. Fortunately you don't actually need it to play the game, it just runs Austin.exe (the actual game) and exits.