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Thanks for adding your thoughts. Not to complain of anything, as this is what allowed me to actually participate in the first place, but I think the jam being (around) two weeks long as opposed to, say, one weekend does allow this sort of feature creep to take control over your project.

This isn’t necessarily bad, but it is something to be mindful of; content is king, that’s true, but as you said, “not a lot of good content” is better than “a lot of meh content”.

P.S. I didn’t really mean to insinuate you worked for a corporation. This type of “institutionally-mandated fun” is kinda uniform everywhere :)

P.S.S. A program starting another .exe file raises some eyebrows, maybe? VirusTotal says at least 2 anti-viruses consider that file malware (interestingly, not my own, which just makes this even weirder). But then again, I have to ask why that frontend is even necessary when Austin.exe works fine.

I think two weekends/one week is about the ideal length; there's always a risk of feature creep but it strikes a good balance. Keep in mind a week, or even a weekend, is different for a NEET, a student, and a salary worker. Two weekends is about the shortest jam I'd consider doing in my current position. I've done some 1- and 2-month jams and the risk of feature creep is much more pronounced on those. Magical Girl Game Jam 2 was 2 months long and my initial game idea for that was so horrendously overscoped that I ended up scrapping and salvaging it into something completely different.

Why does ITALauncher exist at all? It's 100% because ITALauncher sounds more like a real training executable. Could I have renamed the other exe? Yes. Did I think of that at 11PM a day before launch? No, no I did not.