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Actually that's the whole point (one of them at least) of having a cross-platform environment. I can build for Windows and Mac on my Linux machine (and if Unity got their code straightened out I should be able to do WebGL builds a as well). And on Windows one can do Mac, Linux, and WebGL builds.

(Not to mention Android/iOS, and all the other platforms you may require a paid version for...)

Yeah I thought it was just for Unity itself, and not the building process too. Useful that it's the building process too. :)