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This was fun. I think I had a glitch at some point and space wouldn't work. The sea battle experience was super fun actually. It would have been hilarious if you had collisions on for the ships so you could inflict (and suffer) damage during crashes haha.

Also I would recommend perhaps the score map be a little bit smaller? or maybe a bit transparent? Or perhaps "toggable" out of view as I felt it was obstructing my view of the world.  (perhaps same for the parrot, but that was also helpful because of the instructions in the beginning).

How did it fit the theme exactly? 

Thanks for the feedback... yes I agree, it was quite big for something that held a small bit of information.

Getting all the gold isn’t as nice as it looks, greed equaled revenge.

You can definitely improve the game (either during this jam or if you feel like doing more with the project afterwards) by actually linking that revenge/greed to the gameplay. Maybe it was there, and I didn't notice it... but the more gold you find the more the AI can actually find you and chase you? So you'd have to be smart strategic about it, like maybe after some gold findings you go and stash it somewhere safe in your pirate base or something, and come out again to hunt for more gold. But the more you get, a) maybe your boat is slower! (haha) and b) more enemy ships chase you.

But anyways, super fun regardless, I know we didn't have time to put all of our excellent ideas in our games ;)

Thanks for the reply, as it happens... the more gold you collect the more ships WILL hunt you. This happens at every 25% notoriety mark and they show up as red on the map. 👍🏼

Ah shame then... maybe I missed it. Probably did. Great thinking then