Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cursed GoldView game page

Steal the cursed gold of Sealegs Solomon and defeat him in pirate ship Battle
Submitted by Funny Looking Dice (@funnylookindice) — 19 hours, 56 minutes before the deadline
Add to collection

Play game

Cursed Gold's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#163.4873.487
Overall#293.2763.276
Mood#303.3333.333
Visuals#313.4623.462
Audio#472.8212.821

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
https://github.com/WayneWood1981/Sink-um

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Good Game! At first me and my partner would have liked something like this, but in the end we have choose something else ;)

I like the chicken sound on the parrot :)

Submitted

Wow, really good - there's a lot of game here. Good job on the UI (and tutorial text), graphics and combat.

I made the mistake of hitting Escape to try and pause and I think that did an Application.Quit. Other feedback would be look at speeding up the non-combat parts of the game. Combat felt great.

Submitted

Cool game, with the right amount of minimum polish! The digging on the islands were a bit strange, but got used to it fast :D Combat is nice and tricky with the controls, the AI could use some more fine-tuning. Really liked those small and nice additions like cannon balls dropping in the water effects (visuals and audio together). 

Submitted(+1)

Upgraded my rating after seeing MetalStorm play this game and realising what I was doing wrong i.e. I was expecting to have a player move on to the island to loot but you loot directly by being next to the jetty.

Apologies for not understanding originally, even with your good tutorial.
Added to my collection to play more of it.

Developer(+1)

Thanks Marcus for re-visiting, Although perhaps not the greatest way to loot i.e (the time it takes) but the reason is to give the hunter ships some time to catch up to you.  Thanks again!

Submitted(+1)

I think the looting method is good, I was just too stupid to realise what was going on :)

Submitted(+1)

At first I was a bit lost because I didn’t understand what you meant by JETI, but maybe that’s just me and my grasp of the English language.

Combat is pretty fun although the AI seems to have some problems. Their aim is pretty bad and some ships keep sailing in circles forever.

I have to agree with other comments that the UI is a bit obtrusive. Specially the stats of your ship should be out of the way or at least as the player you should be able to hide them.

In a nutshell, Pretty chill and fun battleship game.

Developer (1 edit) (+2)

Haha...  With hindsight perhaps "Dock" would have been more universal and JETI is supposed to be spelled JETTY not all you on that one mate. Yes UI size is definitely something to consider on my next Jam.  

Submitted(+1)

Great start to a game, has a lot of feel of Sid Meirs Pirates. I like it and think it is a great start to a real game. I played it tonight on my livestream if you wanted to see it for the feedback you can here 

Developer(+1)

Hi, thanks for the review, I watched your  livestream and you said some great things, really appreciate the time and feedback. 👍🏼

Submitted

No problem, was fun

Submitted(+1)

Good base game! Pace was slightly too slow for me, but overall movement feels good, sound effect is good, just need to add more content to the game and it'll be better :)

Developer(+1)

Whirlpools, Tornadoes, Krakens and killer mermaids were all on the list..... but if I were honest I stretched myself way to thin by attempting this game at the beginning! My most valuable lesson ive learned through this Jam is to keep things sweet and simple. 

Submitted(+1)

It is a very good game!  It froze one time, but I could restart and play again.  Good work!

Developer

Oh no, sorry.... Thanks for giving it another shot, and thanks for leaving me a review.

Submitted(+1)

This was awesome. Loved it. I really would love to see this go further. You could go in lots of directions. Even an rts like age of empires but on the seas instead with islands as territories. Or RPG searching for treasures in a huge open sea world. Really solid base to build from and has many angle you can use. Great job.

Developer

Thanks for taking the time to play and to leave a review, I think I'm going to leave it here for now with "Cursed Gold" as my head is filled with hundreds of games I want to start working on.

Submitted(+1)

I think it was a good game, but the pacing was a little bit too slow, from the movement speed to the plundering speed (Holding space). But the combat was fun and the workflow of checking your surroundings/map I found fun, overall a cool game!

Developer(+1)

Thanks for your review, yes it does seem like my game is for the more relaxed gamer, depends on my mood as to whether I want to chill or button bash 😃

Submitted(+1)

Nicely polished take on the pirate ship theme we've seen this jam. I liked your take on naval combat, but it looks like it breaks if you stop moving. I managed top line up behind an enemy ship and they just kept firing at nothing while I destroyed them.

Overall, the pacing is too slow for a game jam. Speeding up the movement and especially the digging time would work wonders for pacing. 

Well done and good job!

Developer(+1)

Thankyou for your review and taking the time to play, yes you're correct by not moving it does kinda break. I used a navmesh to get the ships to locate the player, my main mechanic was getting them to fire from their sides, taking up a good day of my 2 weeks getting them to learn this. However i opted to go with an easier workaround instead of Rotations and Eulers by giving the player extra targets around their ship for the enemy to zone in on. I could just simply put a loop in to target a different one on the ship but time (like with everyone) was getting shorter.

Submitted(+1)

I liked it, but I still feel like it was a little slow pace.

Developer(+1)

Haha yes... I tried speeding it up but the battles became impossible, maybe slowing it down when you came in contact with another ship could work? Thanks for the feedback

Submitted (1 edit) (+1)

So what I liked... the game play was reasonably intuitive, it looked really nice and the parrot was funny.

What I wasn't so keen on... the UI was in the way taking up most of the screen which I found super frustrating.
I got all the gold, got to 100 and was just obliterated (nice touch with the colour change btw) from then I did not know what to do so a slowly sailed all the way back to get my gold an it wasn't able to be recovered.

Fix a couple of bits, add multiplayer battles and you have a really nice game!

Great work in just 2 weeks!

Developer(+1)

ohh no!! How frustrating!

I played through the game tons and that never happened before, was the boss alive or dead at the time of you wanting to pick up your lost treasure?

At 25%, 50%, 75% and 100% in your notoriety gauge there will be hunting ships out for you on the map... if they’re not dealt with by the time you reach the boss it can make for a pretty difficult battle.

If it’s any conciliation if you had of picked up your treasure AND already killed ol Solomon you would have completed it and won.

Thankyou for your time and feedback 

Submitted

Might give it another try once I have played through the 68 so haven’t rated yet lol

Submitted(+1)

This was fun. I think I had a glitch at some point and space wouldn't work. The sea battle experience was super fun actually. It would have been hilarious if you had collisions on for the ships so you could inflict (and suffer) damage during crashes haha.

Also I would recommend perhaps the score map be a little bit smaller? or maybe a bit transparent? Or perhaps "toggable" out of view as I felt it was obstructing my view of the world.  (perhaps same for the parrot, but that was also helpful because of the instructions in the beginning).

How did it fit the theme exactly? 

Developer

Thanks for the feedback... yes I agree, it was quite big for something that held a small bit of information.

Getting all the gold isn’t as nice as it looks, greed equaled revenge.

Submitted

You can definitely improve the game (either during this jam or if you feel like doing more with the project afterwards) by actually linking that revenge/greed to the gameplay. Maybe it was there, and I didn't notice it... but the more gold you find the more the AI can actually find you and chase you? So you'd have to be smart strategic about it, like maybe after some gold findings you go and stash it somewhere safe in your pirate base or something, and come out again to hunt for more gold. But the more you get, a) maybe your boat is slower! (haha) and b) more enemy ships chase you.

But anyways, super fun regardless, I know we didn't have time to put all of our excellent ideas in our games ;)

Developer

Thanks for the reply, as it happens... the more gold you collect the more ships WILL hunt you. This happens at every 25% notoriety mark and they show up as red on the map. 👍🏼

Submitted

Ah shame then... maybe I missed it. Probably did. Great thinking then

Submitted (1 edit) (+1)

Nice work! The map is huge! It seems like there is a lot of gold to plunder :) I found that this was among the better implementations of pirate ship combat. While probably realistic, the boat moved a little slow for my taste. There were a number of typos as well which was distracting but other than that I really enjoyed your project!

Developer

Typos!! My pet hate too.. I was in a rush to get it done and the text took the fall. My bad! Thankyou for the feedback.

Submitted(+1)

I ran outta cannon balls :(.
And i wanted more from the parrot :D.
Nice gameplay set up.
Would be nice if the chests your plundered would disappear from the map once you've got them. 
Well done, really nice game.

Developer(+1)

Cannon balls are topped back up after each island plunder... and you’re correct about needing the chest icons to disappear after collecting them. Thanks for the feedback

(1 edit) (+1)

This game is huge! Great work. I realy enjoyed the sea battles. I had trouble to understand how to dock on an island and retrieve gold.

Developer

Thanks for playing, the parrot at the beginning explains that you find the port on each island that has a chest (on the map) hold space until it’s all on your ship. Thanks for playing and your feedback

Submitted(+1)

Great looking and playing game! I enjoy the overall look and feel, well done!

Developer(+1)

Thankyou very much for taking the time to play.

Submitted(+1)

I would have wanted the boat to always go towards my mouse whenever I click and hold.

Overall, it's a good game, I really enjoyed going around in a pirate boat and firing at others and hunting for treasure :)

Good job!

Developer(+1)

That’s good feedback, thanks for playing  👍🏼

Submitted(+2)

I was like ok I'm gonna play this for 5 minutes get some sleep then come back later. 

1 hour later... plundered all the treasures, fighting 3 ships at the same time. pirate lord comes in. 

almost got the pirate lord in my first try . came back to finish the lord with only one hit. lol

Great game well done.

Developer

Thanks for playing... I really hoped someone would make it to the boss. 🙏😀

Viewing comments 23 to 4 of 23 · Next page · Last page