Nah, you're absolutely right. This was more of a technical AI challenge than a fun game tbh. It lacks conflict or resource management to add any level of game to it. Right now it's pretty much just a building tech demo for the AI. Natural next step, to make it more interesting, would have been stockpiles, resource gathering and building requiring tools and resources, but I only had at most an hour to spare every day and had to scope for that ;-) Had I not built the 3D world, which added quite a bit of complexity, I would have been able to add more game into it I think.