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I was already intrigued by the game page itself but after I saw it on the stream I had to check this out myself. As someone who has tried to make puzzles out of physics interaction in unity I'm really impressed by what you managed to get done in only a week! My games interaction still feels really clunky and I've been working almost 6 months on it.

I really love the low budget feel of the environment, really fits the theme of an Aperture knockoff. The environmental details are great and you really managed to make effective use of the example assets! 

Luckily I didn't get stuck for too long at any part, though I admit the low FPS and motion blur didn't exactly help. I've worked with HDRP before so I know poor performance comes with the territory, but I think maybe an update to allow some of the effects to be turned off, or even just a separate download of the effects or quality turned down, would be a nice touch. If it wasn't for the shoddy performance I'd say the motion blur on the UI is perfectly fitting for a so bad its good game.

Overall though the concept was great and I think well executed I did miss some of the dialogue at the beginning unfortunately, not the games fault but my stupid anti-virus decided to open multiple instances of the game :/.

Well done!