Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, I think it is.

Right now the book of recipes opens directly on the correct recipe. You have not to search it.

The recipes are quite forward and direct, so you have to translate them directly to what the one who cooked them told you. It would be interesting to add some issues on them. Different kind of measures, that you need to translate, or "small master cheff improvements" as to cook something a little longer with less temperature that the thing written in the recipe, etc. 

At the same time, lets begin with simple recipes. I don't know, a sandwitch, eggs and potatoes, a bocadillo, and in further levels go to more complex ones.

There are a lot of options, but at the same time I think that a game as the one you make is more complex than the one I did. It needs much more planification and to control the difficulty is quite hard. In some way, it is some kind of RPG (it is not, it is only an expression). There are a lot of stats to calculate to balance the gameplay.

For sure I think there was definitely more that I could've done in terms of ramping up the difficulty over the week and actual changes to the problems you had to spot.

I actually was planning on having simple recipes at first that ramps up to more complex ones at first but I had too little recipes in the game by the time the jam submissions deadline was closing in so I had to scrap the idea

In terms of the recipe book itself I definitely did want to make some improvements to it, for example in my original plan I wanted to have multiple menus on the screen so there were more aspects to it, such as having to check your mail for potential unkisted hazards and such but again, wasn't possible due to the time constraints.

I did spend about the first 4 days planning what the game would be without opening Unity so I think it was a good lesson for me to learn how to spend my time a bit better in planning my game

Thanks for the feedback!