For sure I think there was definitely more that I could've done in terms of ramping up the difficulty over the week and actual changes to the problems you had to spot.
I actually was planning on having simple recipes at first that ramps up to more complex ones at first but I had too little recipes in the game by the time the jam submissions deadline was closing in so I had to scrap the idea
In terms of the recipe book itself I definitely did want to make some improvements to it, for example in my original plan I wanted to have multiple menus on the screen so there were more aspects to it, such as having to check your mail for potential unkisted hazards and such but again, wasn't possible due to the time constraints.
I did spend about the first 4 days planning what the game would be without opening Unity so I think it was a good lesson for me to learn how to spend my time a bit better in planning my game
Thanks for the feedback!