Good job! I like that you made an easy mode, and thanks to that, normal mode can be merciless for a player :D In one moment you get this feeling of despair that everything looks the same and it's impossible to go out from here. Maze as a very popular motive in movies, mostly is made as a pretty boring/irritating element in video games, I think you achieved to overcome that.
Also I saw your page on ArtStation and it looks very, very, very interesting from this upper perspective (also graphics look better IMHO). I know it's harder to make a "maze" feeling when you see surrounding rooms, but maybe it could be also a worth trying conception?
My biggest problem was with movement, specifically that you can’t stop moving immediately, and because of that I couldn’t really read most of the writings – I didn’t want to lost time for aiming to stop in a good position.