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Well done! Visuals, audio and UI fits together well. I got out (after several times being too greedy :D) and progressed to the second level, but somehow I was not able to figure out how to avoid being killed by the rocks :D so for me somehow the feedback of the rock damage positions were somewhat missing. If you plan to continue developing this it could be a good idea imho to place the gold/silver stones randomly per level.

Thank you for the nice and honest words! Better health feedback is definitely needed.