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Day 12:

Making slow and steady progress... I created a panel to display the most recently selected item in the inventory in more detail (have not implemented any use or remove item buttons). I am currently using a Toggle Group shared among all the inventory items so that only one can be selected, although actually the way that I am setting this up right now (instantiating all the inventory objects as GameObjects) does not seem to be the wisest move. Or at least, I can see it getting messy later on. So I expect that later on I will have to refactor this into a different data organization that I haven't thought of yet...

Fear Missingno., consumer of empty space!