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Before I dive into the explanations and answers : Thank you SO much for your feedback, it is waaaay better than I would ever imagine :D  

First of all, you mostly grabbed the "biggest" part of the story and plot but let me explain a little more ( Without spoiling you anything I hope )! 

As I told you on discord, sculptures portraits won't stay (But i found them cool too !) :) 

Telling me that the readibility is good makes me really happy ! I tried to give some thread of "main plot" for the player to follow and to understand better the world that the characters are in in a little time. 

That's a really good idea ! If it is nicely brought into a game, I would definitly play it. 

That's were the demo has its limit. You will now later in the story why 7 cards are choosen randomly then only 3 are picked. For official tarot card reading, it is the fortune teller that draw the cards. In the game, it is normal and wanted that the fact of "who" is drawing the cards stays kinda blurry/uncertain. But what I do not want to happen is that the player think he is the client. So thank you for your feedback on this point !

I see what you mean about interactivity. It is true that a better display of 'how' that card, better than another one will influence. I wanted to do it only by dialogues. For exemple, Daniel asked about his ideas for the future of the company etc. So there are cards which have a stronger influence on him if they are picked ( Thoses influence are only in the code, not at all showned in any manner than reading the description of said cards). So some cards are better picked because they will improve his creativity for exemple, or some because they are linked to his story. So I totally see what you mean about thoses interpretation and I will work on it to permit more the player to know which consequences the choice may have ( positivly, negativly etc.. ) . 

The influence you have on the customers will definitly mold the City and everything around you, even your own story. So yeah, more indicators ! 

There is a lot of story to write, with an enormous branching system to do, I almost thought of everything mostly, like big lines etc but I'm glad you warn me about this, I will take this in concideration. I will go check your game to see, thank you for the advice !  

Thank you again for your advices and you feedback, I appreciate it a lot and I will t ake it in consideration !