Thank you :)
Anynahel
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I really liked this one ! Seems simple at first but damn I had to retry so many times ! :D
A few points did upset me :
- I had a big problem knowing you had to click on the button to select the kind of "challenge" you wanted to do at first
- There is no "reward" when you finish a run with your boat and every time I did, my character seemed to be very slow when I got back to the, so I had to abandon every time :/
- There is no musics or sounds, you can always check for CC0 musics and Fx when you need some, it always add a nice touch !
But overall, it has a very nice feel, the graphics where very cool I liked it ! :) A little more of debbuging and polishing and it would be very cool ! :D
The aesthetics and game sounds are so well done ! I just couldn't understand the map at first but after a few tries I understood it quite easily. The spirits staying with us and wanting revenge upon us is a very fun and good idea, even if I could not finish it D:
Good job on this one, it was really fun to play !
The art and style was very nice and nicely polished !
I had a little trouble with finding the objective at first and I was not able to see that we could jump on platforms to get pass some places but after a few tries I made it :)
At first I tought we had to posses the maximum of bodies, so just a few more explanations in the game or a tutorial and it would be very nice !
Thank you for your feedback !
I tried your OP method on Windows and WebGL and couldn't make it work so I think the game was just kind with you ! :D The props become immediatly green once they land in the right area, no matter which way they are.
Oh okay, thank you for the user experience return ! That's true, I would assume users would click and not hold. I will be careful with those words in the future ! :)
I am happy you find the collisions nice and that you won !! It was a simple work but that made me comprehend a lot of physics things while testing it :)
Really nice ! It works pretty well.
I had the same problem as Shweep, i didn't really distinguished the small trees as food at first x)
I was kinda sad that the ennemies don't do anything apart from going directly to my guards, maybe permit the ennemies to kill the worker would add a little more difficulty.
It is a really nice working prototype of an RTS that works, so good job on this one !! :)
The prototype aspect is well respected and done.
I like the gameplay it is very well thought of. The only problem I had was the left-click spam to shoot. As a player it is not pleasent to smash a mouse button even more with a mouse where precision to shoot is also needed :)
I found myself being like Shweep, preferring to take damage to collect shards than fully avoid projectiles. I did my first run with the really first gun until the end and on the other runs when I changed weapons I died quite immediatly mostly because I couldn't avoid projectiles or because of the number of ennemies the weapon was more innefective than my previous updated one.
For me, some work have to be made on the "rythm" of the game which might be too fast paced or not well balanced but the idea is pretty good and can make a good game if done correctly ! So good job on this one :)
Super cool prototype !
I liked the fact that we have to take some damage or to teleport first to be able to slash ennemies ! The only thing that lost me was the fact that I couldn't see the teleport limits ( the red limitation of the fight-area) but that's all :)
I did well and ended with the victory screen until i finaly decide to the abyss of the out of bounds ! :)
Put in a game it would be very nice and cool and an awesome genre ! Nice job here !
Le thème de la jam est respecté, point positif par rapport a d'autres space-shooters du genre : Les astéroïdes viennent des côtés ce qui rajoute de la difficulté & de l'imprévisibilité :)
La DA est cohérente, tout est fait sous Paint ! :) ça manquerait juste de plus de particules et d'explosions ! (Oui, j'aime la destruction)
Cependant j'ai eue le même bug que MarionLAsticot, peut-importe la vague où l'on est, il arrive que le jeu ne génère plus rien.
J'ai réussi difficilement à faire un score de 4650 mais j'en suis fière et j'ai bien aimé ce petit jeu, bon travail !! :D
Finaly I can play it :)
I liked mostly everything in the game, music, graphism and gameplay but there are some little dark points :
- The parcour gameplay was a little too buggy to be really enjoyable, I can't continue the game as I can't slide correctly into a certain wall :( (After the big gap in the second level )
- The head bobing made me sick, which is really really rare that I go motion sick from a FPS, an option to deactivate it would be welcome !
- The character seems to hold its gun with both hands, which is not practical in term of anatomical placement ( the gun is way too much on the right to be held with both hands ).
Overall, I really liked hte ambiance, sounds effects etc which reminded me of Portal. But I am wondering what is the connection to the theme, but maybe I don't know as I didn't finished it D:
But still, you did a really good job here :)
Thank you for you feedback ! It's okay I understand !:)
I'm sorry for the confusion at first of "the game is not uploaded yet" but it was, I just had a little problem with webGL !
For the long talking part, I will try to make things less longer or at least an "accelerate" button for the dialogues ! :)
At least you understood and liked the concept, thank you again !
P.S : I love your voice ! It's sooo calming :D First time I see someone playing my game, it stresses me a lot but I enjoyed it, and you too it seems !
Really nice puzzle game ! I had no problem on the puzzle itself, just I was unable to see the pipes on the wall so I search for soo long to climb to get to the switch x) And when I carried a little box with me, I couldn't see what was in front of me anymore. Apart from this, really nice game, i like the ambiance, reminded me of Portal and that music is fitting really well ! Good job :)
Thank you for your feedback ! Thank you for pointing out the slow pace of the game, as it is something a lot of people brought to me, I'll look to change it ! I am sorry for the grammatical and spelling errors, as English is not my native tongue, I know thre is a ton of errors ! I'll look up to get help on the writing ( for a better narration ) and on the translation ! I didn't planned to do it all with my poor english don't worry :D Thank you again for playing !
Thank you for your feedback ! The scene was long because I wanted to introduce a lot of the global story, finaly maybe it was too much ^^. I thought of adding an "accelerating dialogue " button or even a skip button but the game would loose it's purpose :) But yeah, that chapter was a test and it seems for a lot of people that the introduction was too long ! Thank you for telling me :)
Thank you again !