First of all, thanks to everybody for the great great manifestos you made! This jam was wonderful <3
As for me, I wrote THE JOYFUL GAME, a text about the state of joy and fun in games. It came from a reflexion I always have when thinking about games, whether looking for fun as the main goal of games is a good or bad thing. Lots of people have said that games are meant to be fun, whereas others have replied that fun is an obstacle in the way to "making games an Art". The manifesto I wrote tries to propose another solution: what if joy was a way to make art with games?
I'm obviously not the first one to talk about that, several designers and people I admire already work that way, and I wanted to use this jam to take my stance about the issue, based on what I know and what I feel.
I'd love to hear what others think about that topic, especially since some of the manifestos made these last days call for avoiding fun or stopping looking for it: the most direct being EdwardGreysky's No Fun Manifesto, with which I don't agree wholeheartedly but is definitely thought-provoking :)
The manifesto I liked the most is, I believe, Let Us Embrace The Fleeting Nature Of Time And Free Up Space On Our Hard Drives by Holly Gramazio (phew that's a long name!). It's very radical and I'd love to see the world it would create (although I'm not sure if I'd like to live in that world, but I'm definitely curious). Games and technology are moving so quickly that they become obsolete very fast already, so the ideas Holly develop could seem like just the next step to what's already happening, or a way to accept obsolescence and enjoy our time with our games, because we'd know they're not here for a long time. I don't know if what I said makes sense but that's just how I feel with this text: is it genius? But does it makes any sense at all?