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(+2)

This is definitely a Ned Reid game, it has that style to it, but with a new twist on it from the VR models. The bizarre mix of ultra-realistic textures, boxy geometry, and blobby cartoonish character models is not by any objective measure good, but it's surprisingly charming and fits this jam perfectly.

The gameplay is janky as hell and once again could not be considered good by any objective measure, but it works well here. Glitchy movement and cameras is more of a feature than a bug, and combat was surprisingly satisfying. The platforming sections were a bit frustrating, but fortunately they weren't too long and I laughed more than I actually got mad.

The cutscenes weren't always amazing, but the absurd story worked well enough, some of the scenes were memorable, and all in all it's a good fit for the jam (and definitely has the style and feel of a Ned Reid game).

I won't spoil the ending, but I will say that I was initially disappointed before realizing how absolutely perfect it was.

The overworld is probably the least enjoyable part of the game. Rolling around gets old quick, and it turns into an overly large, hard to navigate desert. The lack of music doesn't help, either. I think this was probably deliberate, but it's a joke that just doesn't quite work.

The scope and the length of this game is very much on the edge of needing a save system and an assurance of robustness; I was very worried that at some point I'd hit the wrong key or something and be forced to start over.