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The Last Button's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 3.806 | 4.111 |
Overall Bad | #7 | 4.012 | 4.333 |
Overall | #12 | 3.275 | 3.537 |
Modifier | #13 | 3.652 | 3.944 |
Gameplay | #19 | 2.983 | 3.222 |
Overall Good | #22 | 2.777 | 3.000 |
Sound | #31 | 2.417 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
The game is based around a distant future in a land where buttons have been outlawed, except for one, owned by the king.
Any additional information for voters?
Enjoy! Or not! Who knows!
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Comments
Okay.... dude.... a game this bad shouldn't be THIS GOOD. You could even say it's... so bad IT'S GOOD. *ba-dum tsst*. But seriously, what an entry! The story was absurd, the gameplay was janky, the cutscenes brilliant, the models funny, the lack of sound effects interesting... also Eva's flip kick is the best move ever. Also who needs run mechanics when you can just ROLL?
Amazing game! Great story, and those models are just perfect. Also quite a lot there considering the length of the jam. Just very enjoyable all round.
So, a few minor nitpicks first. The overworld was somewhat tedious (the giant red arrows were appreciated, however, it would have been nice if the first overworld section started with the camera looking at the giant red arrow instead of having it behind the camera, which lead to me getting pretty darn lost on my first attempt at playing the game due to not knowing where to go), I did spend a pretty long time not really knowing what to do at the boss fight, and I wasn't sure if the gun was even working due to the weirdness that happens when I attempted to use it.
However, despite those bits of 'bad bad' stuff, the rest of the game was honestly 'so bad it's good'. The environmental storytelling in the car factory was interesting, the writing was entertaining, the main controls were just the right kind of jank, the spears made a lot of sense in context, the individual levels were pretty enjoyable, and the overworld was nice (besides the whole 'kinda difficult to know where to go' stuff). And don't even get me started on the very very high-quality graphics.
So, overall, I'd still say it was 'so bad it's good', despite some of those nitpicks.
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LIKE IT
This is definitely a Ned Reid game, it has that style to it, but with a new twist on it from the VR models. The bizarre mix of ultra-realistic textures, boxy geometry, and blobby cartoonish character models is not by any objective measure good, but it's surprisingly charming and fits this jam perfectly.
The gameplay is janky as hell and once again could not be considered good by any objective measure, but it works well here. Glitchy movement and cameras is more of a feature than a bug, and combat was surprisingly satisfying. The platforming sections were a bit frustrating, but fortunately they weren't too long and I laughed more than I actually got mad.
The cutscenes weren't always amazing, but the absurd story worked well enough, some of the scenes were memorable, and all in all it's a good fit for the jam (and definitely has the style and feel of a Ned Reid game).
I won't spoil the ending, but I will say that I was initially disappointed before realizing how absolutely perfect it was.
The overworld is probably the least enjoyable part of the game. Rolling around gets old quick, and it turns into an overly large, hard to navigate desert. The lack of music doesn't help, either. I think this was probably deliberate, but it's a joke that just doesn't quite work.
The scope and the length of this game is very much on the edge of needing a save system and an assurance of robustness; I was very worried that at some point I'd hit the wrong key or something and be forced to start over.
I love the graphics and cutscenes. Rolling around is super silly!
Rolling is the best mode of transportation, seconded only by car transformation. Beautiful overworld, not much to do but keep on rolling. The story was riveting.
A masterpiece of SBIGness!! Well done!
The cutscenes were a high point and, no spoilers, but there may've been a top 10 anime battles of all time (watch mojo style thrown in there). There were some issues, like how the mouse constantly left the screen if you have more than 1 screen and the camera randomly moving with the second weapon.
I remember being excited by the cutscene previews I saw on discord, and man you did not disappoint. They were some of the best slapstick gags I've seen in a SBIG jam game. Rolling around as Eva was really fun, like a mix of Death Stranding and Sonic, the throwing spears were cool and the zoom was more intricate then I would have expected.
The environments felt pretty fitting, almost like a 2000's action platformer, and the music I think had the right mix of generic and cartoony. The lore of the buttons being banned and how that was lampshaded in-game was really funny!
The controls with the gun were a bit spotty I found, not sure if that was intentional or not. After attacking with gun the controller spins about 90 degrees to the right. And if you jump while aiming with the gun, she repeats the jump animation a few times and the camera rotates to the right continuously.
The mouse cursor also wasn't locked, so if I turned right enough my cursor went off the screen. But I have a multi-display setup, so it might not affect other people as much.
I did die multiple times from falling into the lava in the car factory after that big yellow slide with the moving texture, but thankfully it wasn't a requirement to kill all enemies. Aside from that I found the difficulty to be at a good level.
The game does make me wish their was more sound in it, since wandering around the map felt pretty empty in the overworld. And some of the cutscenes could've had a bit more punch to them with more impact sounds. But this is only a one week jam and you weren't even available for the whole jam so it would be unrealistic to expect all of that.
Awesome work man, this was funny!
Thanks for all the feedback! Regrettably I actually made a build with a locked mouse cursor yesterday but forgot to upload it! 😅 Sorry!
Yeah the camera stuff always seems to be the hardest part when making 3D games. Hopefully I can get that sorted some time in the future.
Thank you so much for playing!
I played trough it, and really loved it! I think I laughed too much, and that ending is just so PERFECT. Its definitly the best game I played trought yet. The biggest problem I had though was that I kept tabbing out of the game while trying to aim. I dont know if its my computer, unity or the game but my mouse never stayed in the game, went in my second screen and made me get hit a lot. Also, after the car factory (which I had uncovered in the first level and I was so proud thinking it was a secret lol) where to go is really unclear. I went arond until I figured out the right path.
There is also some really minor things like the fact pressing R on level 1 makes you watch the (amazing) cutscene again. But thats not too bad considering I only did it cuz I missed some of the controls. And theres a typo in the sentence "are you curious about he's doing with the button". but none of that takes away from the great experience! Great job!
Thanks you for trying it! And thanks so much for all the feedback!!! I'm sure I'll be able to fix all the bugs by the 183th hotfix!
I'll have to see what the mouse issue is! It's supposed to just hide the mouse the whole time, but perhaps locking it completely might fix the issue!