Hey man thanks for playing! I'm happy to hear I managed to reach the highbar I've set for myself previously.
Yeah if I learned anything from Ja Wizardman and Out Of Order its that less good content is better than more bland content. I think this time I managed to squeeze in more gags than Out Of Order while managing to add in a bit more of the ambitious aspect of Ja Wizardman. So I'm glad you agree I hit the sweet spot.
Yeah the combat is something I wish I had more time to improve on, but much like Out Of Order its kinda something that had to be left at "good enough". I know I definitely didn't wanna get super complex like Ja Wizardman, and I wanted to avoid having a buggy weapon system like Out Of Order did before patches. The lack of impact on the guns was intentional for the revolver, hence why it has a literal toy cap gun sound effect, but I agree that the rifle should have had more oomph. Shooting does actually add force to enemy bodies, but only really after they're dead. I was unfortunately unable to figure out how to implement it properly such that the force would be applied on the shot that kills an NPC. I would also liked to have added hit reaction animations to enemies but that just got cut off due to time restrictions. I definitely have some ideas for improvements, and I plan to go over some of them when I do a post-mortem for this game after voting ends.
A crossover is definitely intended, its really just a matter of me having free time. I've left Mallone inactive for far too long. I figured you would like it lmao.