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I think I have fixed this with the 1.1 update that just went up! 

I suspect something was causing it to run at an uncapped framerate instead of at the 60fps that was intended, so there is now a more strict ini-configurable framerate limit that should make it impossible for it to run uncapped.

Aha, thank you!

Also reading my message back it probably falls a bit on the passive-aggressive side, I'm really sorry about that- it's never really my intention! <3