Heyo! Yes, the capture settings are a bit fiddly, sorry. I'd recommend trying it as a Window Capture if you're using a Game Capture, or visa versa. That, or try the different Capture Method settings on a Window Capture. I hope that helps!
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The tracking area for both the arm and the tablet is defined by the Spud Arm window, so to have everything work correctly, you'll want to have the Spud Arm window fullscreened or maximized behind your drawing software.
The Spud Tablet window stays a fixed size to make it easier to keep it properly aligned in your stream layout.
The hands are intentionally set up to disappear when the cursor goes too far outside of the tracking area - without this, some strange things could potentially happen when you need to use your cursor on a different monitor.
Heyo! Yeah, they're tied together at the moment, so if you only want to use one of the two, just only capture one of the windows in your streaming software.
If performance is a concern, you should be able to minimize the performance impact of the window you're not using by replacing the relevant sprites with tiny pngs - like, 1 pixel by 1 pixel kinda tiny.
Ah, no worries, it happens.
Yes, it is entirely fine to use Spud Tablet in monetized streams or videos - that's pretty much what it was made for.
A credit in the video or stream description (either to this itch page or to my twitter, @Virtual_Graves) would be greatly appreciated, but is not required.
Heyo! You should be able to make the arm pretty much whatever size you like by editing the sprites, though you will have to adjust the Pointer Offset and Wrist Offset in the .ini to match the new positions of the tip of the pen and the wrist in the sprites. The arm template in the templates download contains a better explanation of exactly how that all works.
Thank you for the donation!
That said, that is a very strange interaction, and I am afraid it may not be something we'll able to fix. Despite being intended for use with a drawing tablet, Spud Tablet is based entirely on cursor tracking, and not on anything tablet/pen specific. It appears that Windows Ink is preventing tablet/pen input from moving the cursor while it's actively drawing, so the arm doesn't move because the cursor isn't moving.
I'll see if I can figure out some way to work around that, but I can't promise I'll actually be able to come up with anything, sorry.