#DEVLOG 2 - 10/06/2021
⚡WHAT I HAVE BEEN UP TO?⚡
After my first devlog I started working on level design and creating new levels . At first I thought it would be a easy task instead I just stared at the blank screen for 2 days straight with no idea😥😥😥. Fortunately I had a revelations 😇😇😇, I don't know shit about level design 😢😢😢. So the next day and next 3 days as well I started watching videos on youtube about level design and started collecting reference . Yet still I could not come up with any idea😢😢. I just thought of giving up, but on the 4th day a thought emerged "TILL NOW I HAVE BEEN SEARCHING FOR IDEA TO MAKE LEVELS INSTEAD OF MAKEING THEM!!!" . Sometimes its best to start climbing then to spend eternity finding the right spot to start your ascend to the top. So I took a paper and started scribbling whatever came to mind.
☑️MY SCRIBBLING WHERE I MADE A LEVEL WITH BUNCH OF IDEAS☑️
While doing so I was able to come up with new Ideas like jump-pads , traps, puzzles , etc.
⚡CONCLUSION (WHAT DID I LEARN??)⚡
Level design for me should have challenges and layout which would complement the core mechanics of my game . It should not be too long nor too difficult. I have decided to make the new levels as platforming challenges which suits the core mechanics and also cause I really like platforming game and it was also my intention to do so from the beginning. Also from now on when I want to create a new game or design a level I would collect some reference and start scribbling right away instead to looking on a blank screen. Its best to put whatever comes to mind out your head into a physical form.
So I finally came up with 13 new level ideas and have started to block out levels and also started making and collecting assets . Some people on discord also helped me , so thanks to them too. Here are some screenshots of my work till now:
⚡SCREENSHOTS⚡
☑️A LEVEL WITHIN THE GAME WITH SPIKES ON FLOOR AND A TURRET.☑️
☑️ASSETS I HAVE BEEN WORKING ON ☑️