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✨SWAPSTER ✨ / "My first game!!!" ☻☻☻

A topic by playrth created Jun 02, 2021 Views: 452 Replies: 2
Viewing posts 1 to 3
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#DEVLOG 1 - 2/06/2021


⚡SCREENSHOTS⚡
Level 4 Pic

⚡ABOUT MYSELF⚡

My name is "Santosh Ekka" aka PLAYRTH , I recently learned unity and decided to make my first game as well as my first devlog . I was lucky enough to make it as my final year college project as well. I'm really enjoying making this game. Though I know that it won't  be the best game I'm still going to give it my best.  Well let me tell you about my game and its current progress.

⚡About Game ("How I came up with an idea for this game") ⚡

So I really like puzzle-platforming FPP games like portal, Ghostrunner, The Talos Principle and many more , so I decided to make a FPP puzzle-platforming game. I made FPP controls and few movements and made a level (more or less blocks to jump across). I knew my game character lacked  abilities like in other games that would become the core mechanics of my game. To come up with an idea I watched anime, movies, played games and a lots of browsing. Finally I found something I felt I could work on. Presenting (DRUMBS ROLL) my inspiration :

"Trafalgar D. Water Law" from ONE PIECE. He has the ability to create a space within which he can swap two objects as well as himself and this stuck with me. I thought its really a nice ability and started working to make a prototype. Finally I came up with 4 abilities based on his ability which are basically all about" SWAPPING" . 

POWER 1:

POWER 2:


POWER 3:


POWER 4:

So my game revolves around these 4 core mechanics. A player has to solve puzzles and complete platforming challenges using this 4 abilities .

⚡Progress till now⚡

✯ Done with the core game mechanics.

✯ Done with UI which includes menu, level selector etc.

✯  Done with tutorial levels.

✯ Made 3 levels till now.

⚡Now Working on⚡

Currently I'm working on new levels, fixing bugs and balancing and tuning the controls so the it feels smooth.


#DEVLOG 2 - 10/06/2021

⚡WHAT I HAVE BEEN UP TO?⚡

After my first devlog I started working on level design and creating new levels . At first I thought it would be a easy task instead I just stared at the blank screen for 2 days straight with no idea😥😥😥. Fortunately I had a revelations  😇😇😇, I don't know shit about level design 😢😢😢. So the next day and next 3 days as well I started watching videos on youtube about level design and started collecting reference . Yet still I could not come up with any idea😢😢. I just thought of giving up, but on the 4th day a thought emerged "TILL NOW I HAVE BEEN SEARCHING FOR IDEA TO MAKE LEVELS INSTEAD OF MAKEING THEM!!!" . Sometimes its best to start climbing then to spend eternity finding the right spot to start your ascend to the top. So I took a paper and started scribbling whatever came to mind.

☑️MY SCRIBBLING WHERE I MADE A LEVEL WITH BUNCH OF IDEAS☑️

  

While doing so I was able to come up with new Ideas like jump-pads , traps, puzzles , etc. 

⚡CONCLUSION (WHAT DID I LEARN??)⚡

Level design for me should have challenges and layout which would complement the core mechanics of my game . It should not be too long nor too difficult. I have decided to make the new levels as platforming challenges which suits the core mechanics and also cause  I really like platforming game and it was also my intention to do so from the beginning.  Also from now on when I want to create a new game or design a level I would collect some reference and start scribbling right away instead to looking on a blank screen. Its best to put whatever comes to mind out your head into a physical form. 

So I finally came up with 13 new level ideas and have started to block out levels and also  started making and collecting assets . Some people on discord also helped me , so thanks to them too. Here are some screenshots of my work till now:

⚡SCREENSHOTS⚡

  ☑️A LEVEL WITHIN THE GAME WITH SPIKES ON FLOOR AND A TURRET.☑️

☑️ASSETS  I HAVE BEEN WORKING ON ☑️

(3 edits)
#DEVLOG 3 - 15/06/2021
⚡ANNOUNCEMENT⚡
 So I have an announcement to make, I have been working on this project for too long. It has been almost 2 and half months and though I want to add more content to the game , but it cant be so. When I started this project I knew that I couldn't get too attached to this project thus I decided to complete it within 2 months and publish it as soon as possible. But due to college and this pandemic I have a long  due. I like this project a lot but I have lots of gap in my knowledge and I want to learn more as well as I want to create other projects too.  Therefore I have decided to publish it on ✅26th of June ✅. I am gonna create as many level as I can till 26th and publish it. 
⚡Progress Till Now⚡
So I have started creating new levels. I'm currently creating assets, like jump-pad, cube spanners and other kinds of interactable. 

 ⚡SCREENSHOTS⚡
JUMP-PAD
CUBE SPAWNNER SWITCH