Hi and thank you very much! I'm glad that you like the games.
I thought about those systems, but I was dubious, as they do not have a keyboard. The entire gameplay (currently based on a parser) would need to be rethought. Are there examples of similar text adventure games ported there? How are they working?
Implementing a menu system would change quite a lot the structure of the game, I fear.
Cheers,
D.