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Hi and thank you very much! I'm glad that you like the games.

I thought about those systems, but I was dubious, as they do not have a keyboard. The entire gameplay (currently based on a parser) would need to be rethought. Are there examples of similar text adventure games ported there? How are they working?

Implementing a menu system would change quite a lot the structure of the game, I fear.

Cheers,

D.

Hi, 

your a right. I will think abut it. Maybe some ideas comes in my mind.  When I got some, I will conatact you, I think. 

Have a nice day 

J. R.

(1 edit)

Hi,

some Ideas, wich came in my mind last day:

  • A in game keyboard
  • buttons combinations
  • someone write the game new, so that you have it like the adventure game Asterix comics 


I didn't played it yet, but this game can be an example: https://vetea.itch.io/la-citadelle-du-chaos-megadrive

Have all a nice day!