I tested the game on Firefox. Does it happen repeatably when you start the game, or you noticed the slow down gets worse after a while?
Davide Bucci
Creator of
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Hi Marco,
I'm so happy to see this result. When I released the source code of The Queen's Footsteps, I did not imagine that someone would ACTUALLY read it, let alone study it in detail to port the game towards such an advanced system, drawing a picture for each room.
The result is truly amazing and I like it a lot.
Cheers,
D.
Hello!
In theory, the version of the game in a single .cas file should contain the loader and the three parts. If the cassette does not stop automatically when part1 is fully loaded, try stopping it manually. If you try to load from there, part2 should be loaded. If you are using an emulator though, it is probably much more convenient to use the distribution with the three .cas files separated.
Let me know,
D.
Hi to all,
I have a background in classical piano and I lean towards a piano/orchestral/electronic kind of palette. I recently tried to write some music for one of my games, called Silk Dust: https://soundcloud.com/user-375194295/sets/silk-dust-soundtrack
Listening again the pieces after a few months, I realized I have a soft spot for Varenna suite, Villa Briccorosso and Emilia's Theme.
I recently wrote this piece, investigating a more electronic soundscape: https://soundcloud.com/user-375194295/new-star
(btw, a high quality version of the pieces along with some bonus can be found here on Itch.io for a very moderate price)
Cheers,
D.
Hi to all.
I noticed something strange after I added a browser-friendly version of certain games I developed.
The screenshots (that are present in the page) are not shown unless the width of the browser window is quite reduced. That seems strange to me. Here is a game where this behaviour can be seen:
https://darwinne.itch.io/silk-dust
I tried with Safari 16.6 and Firefox 117.0 running on macOS 13.5.1 and I get the exact same result.
I don't know if there is a bug somewhere. Is that a problem with my game that messes up with the content of the page?
Kind regards,
D.
Hi, I created a soundtrack project here on Itch, where all the music can be downloaded for a small fee: https://darwinne.itch.io/silk-dust-original-soundtrack
Hi and thank you very much! I'm glad that you like the games.
I thought about those systems, but I was dubious, as they do not have a keyboard. The entire gameplay (currently based on a parser) would need to be rethought. Are there examples of similar text adventure games ported there? How are they working?
Implementing a menu system would change quite a lot the structure of the game, I fear.
Cheers,
D.
I received your email, now!
It seems that the issue mainly comes from attached files. There is no option for this, unfortunately. On the other hand, it's an old email address I mainly use for my website, so it is quite exposed to spam nonetheless.
Thank you again for your review, I will put you on the hall of fame today.
Thank you very much for your review, Samurai!
I'm glad you enjoyed the game, I hope you will appreciate Two Days to the Race as well (you will notice it is a shorter game).
I wrote a page about the background of the game you may appreciate: http://davbucci.chez-alice.fr/index.php?argument=varie/queen/background.inc&lang... You find my email on the website, don't hesitate to send me a message with the final password, I will add you to the hall of fame on my blog.
Concerning the verbs, I was recently myself too thinking that having PUT and DROP as synonyms does not always fit very well to the game. I will take into account that for my future adventures. Concerning EXAMINE and LOOK, I'll think about it.
I apologize for the occasional "hunt the verb" situations. I think you have already played version 1.1 of the game. I improved it thanks to the feedback I got by many players (and the Amiga Future review as well). There is always margin for improvement and it is very useful to have more feedback.
Thank you and I hope you will enjoy Two Days to the Race as well!
D.