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I can completely relate to your questioning =)

Playing in Non-VR mode now and still stutters. Seems to get worse when things are flying around and there are explosions.

On a second play thru, it  seems to get worse, sadly. I would bet on the physics engine taking too much time and starving the audio buffers.

Any other test you might want me to perform? Feel free to ask.

What did you use? Unreal? Unity?

(+1)

Thanks for being so understanding and helpful. The engine is Unity and I used Blender to model everything. I've already optimized everything as much as possible ( all music gear is sharing a single 4k texture atlas and 8 materials and everything has simple box colliders), so I think that I just need to raise minimum specs to S7 or better and release it. Thanks again for checking it out and letting me know about the issues. I wish I had a better solution.