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Ah of course of course!  So the first step I learned on my path of 2D lighting was unity's URP.  Primary the Bloom effect.  Heres where I first learned how to use it : 

Alot of that video has to do with Shader Graph, but it also involves setting up URP and bloom.    Getting comfortable with URP's effects is a game-changer, so if you haven't already I'd recommending playing around with it a lot.  The second and last video I watched on the topic of 2D lighting taught me everything else I used for this game 

It took some trial and most definitely alot of error to get some of the looks I wanted but it was well worth the time and energy.  If you ever get stuck on anything or want some advice or want feedback you can email me at cranberrygamestudios@gmail.com and I'll try to help out as much as I can!