My first idea was actually make you fight enemies with your ball and chain, hurling it towards enemies and having to grab it after so you were not locked to a spot, but after having made the physics for the mechanic to work I had the realization that it would be painful to chose to either move around or kill enemies and also that this was actually a really good opportunity for a puzzle game. While I don't think I have made enough "puzzle" levels I'm glad you enjoyed the mechanics showcase I have put together!