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This is fantastic feedback! Thank you! I’m going to answer all of your thoughts/questions however the fact that I need to answer them says that I have LOT to do to get this game in prime time shape lol — I for sure want it to be intuitive to the player so you feedback is exactly what I need to know


1. fish knocking off items: I honestly never thought about that. It for sure sounds like an interesting mechanic that I could add for like a hammerhead shark or a type of fish in the later levels

2. Treasure over trash: I’ve struggled with the balance of the game. The idea is to get enough treasure to advance levels. Collecting the trash makes your harpoon faster and makes the fish spawn at a slower rate making the level easier. I have to work on making this feel right to the player

3. Purchasing items: I for sure need to make this clearer to the player. All items except for the fish food and scissors are only good for one level

4. Cans—- the cans in the level is just more trash

5. Level ending: the levels are only 30 seconds long so they end as soon as your timer runs out. I am changing it to where if you shoot the harpoon right at the last second then the level will continue until the harpoon is reeled all the way up

6. Invisible: nothing should be invisible — that might be a bug I’m not aware of 

7. Highscore screen: if you’re playing on your phone then you can’t change your name because I have not coded a virtual keyboard for HTML… on the computer it works perfectly and I have the iOS version on my phone which also works perfectly but is not yet available for the public.  Clicking off the highscore screen should take you out of that screen. I have to make that more clear

8. The game ends if you don’t meet your quota. So if your target is $200 and you only get $150 then the game will end.

9. Touching the fish: yes, touching the fish is bad. It makes your harpoon slower


10. It means a lot to me that you would play a few levels and take the time to give me feedback! Thank you so much!!!!!!