I really like the concept but it lacks polish. Don't get me wrong, for a jam game, it's good but there were several levels where I was stuck for a while, not because I couldn't figure it out, but because the movements need to be too precise (I missed multiple exits in the air just because I dashed an instant too late). This would definitely need playtesting to get right but maybe making the jump a tad floatier so it doesn't need so much precision would be good.