Fun concept! Felt like Undertale in the moving around to avoid getting hit
Nanthno
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I really like the concept but it lacks polish. Don't get me wrong, for a jam game, it's good but there were several levels where I was stuck for a while, not because I couldn't figure it out, but because the movements need to be too precise (I missed multiple exits in the air just because I dashed an instant too late). This would definitely need playtesting to get right but maybe making the jump a tad floatier so it doesn't need so much precision would be good.
First off, the way you start your description is amazing!
A couple things I would say about the game play: the character tends to get stuck on the sides of platforms. You may be able to fix this by setting the friction of the character to 0. Second, when you respawn, you respawn with all your momentum so it would sometimes just fling me into the spikes a second time immediately after respawning.
The concept is cool, I like how you have to learn to time your jumps correctly to the hidden timer so the gravity switches at just the right time, the art is good, with a bit more work, this could be quite a fun game!