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This reminds me of an old flash game called Continuity but in that game the map was a sliding block puzzle and the map segments had to strictly line up terrain-wise. This game gives a lot more freedom in that the pieces don't have to strictly line up which is nice. I really liked how mechanics were slowly introduced and also alluded to. The enemy walking around the wrap around was especially noteworthy (he even conveniently dies on a spike afterwards). Overall the game had a nice polished feel with a good fleshed out mechanic.

I did run into a bug on level 14 where I jumped down the piece leading downward and went through the roof of the piece below—effectively putting me back at start.

Thank you so much! Really glad to hear the flow of the game feels good. And thanks for finding a bug! We'll try to fix it post-jam :)