I had a surprisingly good time just flinging my little slime around. It was fun to try and line up multi-kills with one arc, and the super low gravity, but still a little bit of gravity, allows you to have some pretty cool shots.
The only bug I encountered is reproduceable. If you launch yourself perpendicular to the surface you are attached to, into the surface, you will get stuck. I also got stuck in a corner once when I happened to land right in it. Nothing major, and it didn't detract from my experience, I happily restarted from the beginning and planned out my route more.
If you do decide to expand on this, local gravity fields would be a cool idea. Places on the map that as you pass them draw you in, potentially ending your trajectory, but also potentially sending you flying down a new hallway that was perpendicular to your old path
Viewing post in The Slime jam comments
Hey,
Thanks for playing my game and leaving feedback, I really appreciate it!
I am aware of the sticky bug, I only became aware of it quite late in development and didnt have time to fix properly.
I was not too happy that i couldnt work on it more for the Jam but seeing that people actually had fun playing it, I might have to consider finishing this.
I like your idea of having gravity fields, that would be interesting.
Thank you!