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Controls are a bit funky and player seemded to get stuck more than enough of the pulls. The idea behind is clever and I like the minimalistic art style :)

Thank you and yes, definitely funky! Controls should be reworked, especially considering that the original idea was to use the chain as a swing first, then press the button to detach, launch the platform and gain a double jump. The game would have been much different, much more dynamic and probably more fluid. Really had a hard time dealing with Unity's tilemap system and dynamic collisions, hence the stuck movement. I'll see if I can work on that.

Gotta thank Kenney.nl for the spritesheet! Amazing assets for prototyping and game jams.