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Fun shooter, the link between the damage and health was a little subtle, but I enjoyed it. There was a minor bug when healing where it would read the heal input twice and would put your number of heals at a negative number, so you would have to pick up two heals if you want to use heal again, but it didn't take much away from the experience. Good work!

(1 edit)

Thanks! Balancing the increase of the damage was harder than I expected, I didn't want it to be too much but I feared that I would be too little, I'm glad you like it.

The bug with the healing probably appear in the last build cause I need to change some stuff because the HTML build was broken,  thanks for reporting it, as soon as the voting period ends I'll fix it.