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(+1)

Took a minute to figure out that I needed to click on which character to use. The pick any two mechanic is good, but would be better if there were a few more to choose from - this concept could potentially allow you to beat the levels in different ways, which could be fun.

Presentation wise, try to match the pixel density of the canvas to avoid the blurry text. Also see if next time you could avoid adding buttons on the home screen for levels that  aren't there yet, this game didn't really need a home screen :)

Good job

I was starting the jam with a buddy to work with but he came down sick a couple hours in, so I wound up with a bit more than I could handle on my own. Specifically, I'd had more levels, scrapped them on account of a bug and failed to get them back in once I figured out the problem. Ah well, lol.

And thanks for the response! It was my first time even really attempting to put out a game, so I'm pretty happy with what I was able to accomplish.