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(+2)

Phenomenal game!! For 48 hours this looks and feels phenomenal. The music is superb and the cutscenes are a very nice addition! (Although I wish there was a way to skip them, maybe in the future?) But yeah, looks and feels like it was a big project in the making. Of course this is a review and I can't be too positive, even though this has been the best game I've reviewed thus far. The eyeballs shoot way to fast in my opinion. Sure that could be just "me being a bad gamer" but on the second level I found myself dying more then out of every level afterwards combined, something about having to worry about orienting yourself in a position where the box gets out of the cubby hole it was in so that it doesn't get stuck on the wall, and now I have to dodge rapid-fire eye bullets? Having something else to focus on is great for engagement but I was putting more effort into dodging the bullet-hellfire than actually trying to solve the puzzle so maybe it could be slowed down a bit when they're first introduced LOL

Another nitpick, the box collision is not super consistent? Like when the boxes are flush and you pull it to the wall without it hitting anything, it feels REALLY GOOD! But when its's slightly on an angle, it feels like there's maximum friction because it just wouldn't go anywhere. I also had a tiny issue with boxes clipping into each other, but that's an issue to be solved after the 48 hours. For the limited timeframe, I'm absolutely stunned by the overall quality/polish. Just a couple of issues with box collisions and a probably-too-high difficulty on the second level and this could very well be on par with Laser Guy (Harold) that won last year!

Thanks for taking the time to write this feedback! all great notes for fixes :)