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The concept was intresting and the gameplay wasn't bad, but the skill/strategy was limited to picking the one setup shown in your screenshots. Additionally, the was no scale to the game, so as the enemies got more powerful there was nothing the player could do but click faster and prioritize the enemies coming outside the defended area.

All fair points. There are obviously many things I would change if I had more time, like making more turret types/multiple maps, but I agree my end product was pretty one-dimensional for a 'strategy' game. Will definitely look to make a team next time ;P. Thanks for the feedback!

Additionally, I have now replaced that screenshot, so hopefully people are able to come up with their own strategies rather than having one spoiled for them haha