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Thaanks! That's actually the exact difficulty I was going for. I thought about more complicated puzzles but since this is a game jam, I thought it was better to add some simple but fun levels rather than big boring and difficult ones. 

And yeah... the code is not the best... but doing fast and dirty code is what allowed me to have time to add levels and sounds :D 

Yea, who needs fast and good code when you need code fast :D